In 1989, Kevin Flynn, who was promoted to CEO of ENCOM International seven years earlier,[N 1] disappears. Twenty years later, his son Sam, now ENCOM's primary shareholder, pranks the corporation by releasing the company's signature operating system online for free. ENCOM executive Alan Bradley, Flynn's old friend, approves of this, believing it aligns with Flynn's ideals of open software. Nonetheless, Sam is arrested for trespassing.
It took two years and 10 companies to create the 1,565 visual effects shots of Tron: Legacy. The majority of the effects were done by Digital Domain, who created 882 shots under supervisor Eric Barba.[68][69] The production team blended several special effect techniques, such as chroma keying, to allow more freedom in creating effects. Similar to Tron, this approach was seen as pushing the boundaries of modern technology.[61] "I was going more on instinct rather than experience," Kosinski remarked.[61] Although he had previously used the technology in producing advertisements, this was the first time Kosinski used it a large scale simultaneously.[61] Darren Gilford was approached as the production designer, while David Levy was hired as a concept artist. Levy translated Kosinski's ideas into drawings and other visual designs. "Joe's vision evolved the visuals of the first film," he stated. "He wanted the Grid to feel like reality, but with a twist."[61] An estimated twenty to twenty-five artists from the art department developed concepts of the Tron: Legacy universe, which varied from real world locations to fully digital sets. Gilford suggested that there were between sixty and seventy settings in the film, split up into fifteen fully constructed sets with different levels of computer-created landscapes.[61]
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