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Unity3D and Microsoft Kinect: Creating Immersive Experiences with Depth and Skeleton Data



Hi Sergiy.is there any full documentation for kinect 2 unity pacage?i want to learn about coordinate mapping and how to fit my avatar to colormap.please help me to find right documents thanks.


rumen i have a question, im a beginner at this so sorry if it is a simple question. What is the difference between the Kinect v1 and v2? and if i use v2 can i work with Kinect for Xbox 360 or do I have to use kinect for windows v2?




Unity3D And Microsoft Kinect




Hi Franz, here is a comparison: -does-the-kinect-2-compare-to-the-kinect-1 and here some more info, too ? -v2-whats-new/ To your 2nd question: Yes, you can use K1 & K2 on the same PC, but they keep in mind they use different SDKs. So, you need to install them both.


oh i almost forgot, I already have a xbox kinect, but I was thinking of buying the v2 of kinect for windows, would that make it better and easier for me during development and can the difference between the two become noticable in the game i am developing. Or is the xbox for kinect sufficient enough for a game that is only for a project in my university?


Rumen I need some help in making my own movement to be recognized by the kinect. Do you know any source that gives tutorials on how to do that? I have tried to google but all i found are the basics in kinect programming. Can you help me?


I have found another blog that teaches how to create the cursor that looks like the cursor in games but not uses a hand instead red circular shape cursor -the-dots-adding-buttons-to-your-kinect-application.aspx


hi rumen, i have a quick question, is it possible to create a dynamic gesture like running, jumping while hands are up in the xbox 360 kinect and ms sdk v1? if so do you know of any tutorials of that? i seem only to find simple gestures on the net like hand above the head gestures


rumen, does the kinect manager block rotation from scripts? i have tried rotating my character using transform.rotate and rigidbody, but during play mode, when the gesture is detected, the only thing that rotates is the camera and it rotates around the character. What i want to do is have the character rotate with the camera at the same time


Im using the older one, the v1 kinect xbox 360. not the kinect v2. Before I did the Kinect Manager for mulitple scenes, I can control my cursor in the Main Menu Scene of mine and my pause menu. Now it doesnt get controlled and I cant seem to find the problem. The gesture listener is being connected to the Kinect manager done by the setsceneAvatars script and can detect gestures as shown in the GestureInfo object during play mode but the cursor wont move at all


Hi, Rumen, I am student of computer science and I am working on a project for head tracking in unity 3d using kinect v2 but till now I have totally failed, can you please help me doing so.Thanks in advance.


Hi Rumen. Great asset! works amazingly! One thing. Im trying apply animation to the arms of my avatar ( for use with the Leap motion to provide IK for the arms) but when I add the animation and apply a mask to it. the rest of the body is still reset to the bind pose when masked. can you suggest a way around this with your asset. I found a comment that suggests a solution with the microsoft sdk 2ff7e9595c


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